Boarding Actions
Raid procedurally generated spaceships in this extraction roguelike, level up your skills and master your weapons. Everything you leave a ship with you get to keep, but should you die, you will lose everything you brought with you but will be regrown in your ship’s cloning vat to take on another ship.
How to Play:
MOUSE - interact with menus and dialog boxes
ARROW KEYS - move around a tile grid.
F - enter aiming mode, arrow keys to aim, ENTER to fire ranged attacks.
Bump into objects like lockers and computer terminals to interact with them, or to melee attack enemies
I - Inventory and character sheet
R - Reload
V- View message log
G - Pick up
D- Drop
X - switch to alternate fire mode
ENTER - Use, confirm menu
TAB - Exit menu / Exit aiming mode
Right SHIFT - Help screen
Programming: BrineShrimp, Mocha
Pixel Art: HumanHardDrive1
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | BrineShrimp, HumanHardDrive1 |
Genre | Role Playing |
Made with | Unity |
Tags | 2D, Seven Day Roguelike Challenge, Pirates, Pixel Art, Retro, Roguelike, seven-day-roguelike-challenge, Singleplayer, Space |
Development log
- Update and future plans for Boarding ActionsApr 03, 2024
Comments
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Video of your game here
This is pretty fun. I little polish and expanding and I could easily see this developing into a nice coffee break roguelike where you raid a ship real quick before getting back to work.