Post 7drl updates


To all who've ventured into the dome in an effort to escape.

I plan on updates for this project in the future. I know a few bugs have been found and those need to be fixed right away as well as some UI improvements to show what mechanics are happening better on screen and a credit tracker for card buys. I'm also going to remove the memory defragmentation that happens when shuffling as I've received feedback from a lot of people that don't like it very much.

I also have at least 3 additional cards completed already which utilize a builder based Overcharge mechanic, with art for 12 more. I wasn't able to add all of it within the 7 day time span for the event but I want to add these additional cards in a future release.

The world of Cyberarctica has grown to be so much larger than what I initially thought this project was going to be. This isn't the only dome. Civilizations have arisen in this hostile future. Ultimately I'd like much more of the world explorable than just this microcosm. There is a much larger story to tell here and a lot sweeter deckbuilding mechanics to still be unlocked.


Some of the things I had planned that I wasn't fully able to accomplish in the project but may be in future releases:

Large usage of prefab placement to create more unique experiences in each area, including shrines and vaults that can give you buffs and wealth at great risk to the player.

Greater usage of WFC algorithm by having a lot more varied and unique inputs as well as better processing the generated areas. Most notably, the addition of doors and lights and other similar features.

Character creation with varied starts that put you in different locations and with different starting cards and gear.

Full towns with NPC characters that can be interacted with through shops, quests, and cybernetic installation. Trains that can be taken between major towns.

An experience system inspired by the game Underrail in which picking up unique to the world oddities are the way you gain experience levels.

Special card treatment unlocks, such as foil versions of cards. Also the ability to upgrade and meld cards together to create stronger effects.

Crafting system for making new cards, consumables, and equipment.

Mechanics to make picking up cards feel a lot more unique than just purchasing them. Notably, certain powerful cards could only be unlocked through defeating great eldritch horrors or completing challenging quests.

Creation of a unique tile set.

Addition of more unique enemy behaviors.

More animations, effects, and sounds for actions.

Files

Cyberarctica Roguelike.zip 290 MB
Mar 13, 2023

Get Cyberarctica

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