Nightmare of The Gazer
(Browser playable)
In Nightmare of The Gazer, you explore a dungeon with random encounters to complete quests and slay the beholder holding the cosmic rift open.
At the beginning of the game, you are given an opportunity to choose races and classes for your characters, or select a predermined party.
Your camp contains several helpful NPCs and is located in the middle of the dungeon. All explorable areas areas are connected and part of the same map.
QWEASD to move
Mouse to interact with the fight screen and dialog menus
During combat encounters, select spells to use them, or attack with melee.
To open character's inventory, click on the character's portrait to select them, then click inventory button
Status | Released |
Platforms | HTML5 |
Authors | BrineShrimp, fdamorejohann, HumanHardDrive1 |
Genre | Role Playing |
Made with | Unity |
Tags | cosmic-horror, Dark Fantasy, Dungeon Crawler, Low-poly, Pixel Art, PSX (PlayStation) |
Comments
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Really nice concept! I felt like I was playing something in-between Myst and Wizardry, which is really high praise in my book!
I love the graphic engine, which throws me right back to playing dozens of DOS demos as a kid and delivers a compelling ambiance and sense of mystery to keep the player interested in the exploration.
I was able to win every fight by spamming "attack" though, and never lost a hit point, even in the "dangerous" final battle. I restarted the game to test it out and did lose some hit points but was still able to win by just spamming attacks - both times using the pre-made party.
I think that if you rethink the combat from scratch, you could definitely use this tech to create some very interesting worlds to explore. The old D&D games like Menzoberranzan and Strahd's Possession come to mind!
Being able to properly look up and down (or even mouse-sook) would've been fun too!
I encountered multiple bugs but nothing that detracted from the experience enough to even bother mentioning :D
I encountered a few decorations that were interesting, that fit into the game world but that were obviously not interactive. The "dimension door" left me puzzled though, would be nice to have to go through it after defeating the final boss :D
Goes to show how the simple graphics and ambiance were enough to deliver a sense of mystery that made me want to explore this tiny world! Would love to see the concept expanded to a bigger scale, with better (or even without any) combat!
Just wanted to add that you can look around by holding down right click. It wasn't listed in the controls.
Thank you for the thorough testing and feedback. Due to crunch time we could not integrate all the cool ideas. Lots of Spells and Talents got left out and balancing the combats to be challenging and more strategic lacked for sure, but you get the ideas if those re tuned in the game is definitely fun to play and replayable