On Opera GX, when you run the game, the mouse curser is invisible at first. Causing you to waste money when it clicks a tile you can't see. After that it's visible. But still, you can't afford to waste $70 at the start.
It takes a while to load especially the first time (its about 100mb download) but it should work after loading. I double checked to make sure and it seems to be loading fine on Chrome.
Thanks, that must have been it. Playing well now. Took me a second to figure out you had to put track on the resource and not just the path to it. I can see some potential to do more with the landscape, cargo and trains to take beyond the board game roots but it's fun as is.
Game is 10/10, I just wish it didn't pause when the browser window is unfocused. It's perfect for playing while you're doing something else and coming back to see number go up
edit: game was updated to run in the background, I couldn't be happier ☺
I wanted to do something different this year as both of my last two year's 7drl entries were very classic style turn based roguelikes. I mixed procedural generation, grid based environments, and run/level based gameplay with other elements to try to come up with something a little different but that's hopefully fun and entertaining and offers more than just a couple of minutes of gameplay. I hope you had fun playing it.
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very nice
Quick video for the game here
Video link>
Thanks for playing!Looks neat!
On Opera GX, when you run the game, the mouse curser is invisible at first. Causing you to waste money when it clicks a tile you can't see. After that it's visible. But still, you can't afford to waste $70 at the start.
Thank you for playing and for your comment! I'll look into it and see what I can do for the next major update.
dont use the chinese spyware browser then
I'm getting stuck on the loading screen. Chrome on windows.
It takes a while to load especially the first time (its about 100mb download) but it should work after loading. I double checked to make sure and it seems to be loading fine on Chrome.
Thanks, that must have been it. Playing well now. Took me a second to figure out you had to put track on the resource and not just the path to it. I can see some potential to do more with the landscape, cargo and trains to take beyond the board game roots but it's fun as is.
Game is 10/10,
I just wish it didn't pause when the browser window is unfocused.It's perfect for playing while you're doing something else and coming back to see number go upedit: game was updated to run in the background, I couldn't be happier ☺
Interesting, but seems to be missing the roguelike part. Nevertheless, congrats on the finish!
I wanted to do something different this year as both of my last two year's 7drl entries were very classic style turn based roguelikes. I mixed procedural generation, grid based environments, and run/level based gameplay with other elements to try to come up with something a little different but that's hopefully fun and entertaining and offers more than just a couple of minutes of gameplay. I hope you had fun playing it.