Sneak peak of what's next for RailRL

I've been blown away so far by the response to RailRL. In 2 days we've gotten more than 1000 plays total and surpassed all of the other games I've made so far combined. I could not be happier to see that so many people are trying out and playing the game.
With that being said I want to keep updating the game and I have a preview for what's in store in that first update. A couple of teasers of things to come include:
* A ton more resource types including rare diamonds, gold, and silver. All of the resources have their own market volatility patterns and stratum based spawning so more stuff spawns at higher distance.
* A commodity stock market where you can stash up resources and sell em when it gets high... or turn auto sell back on and ignore it so the window disappears. Buy resources for double their sell price and automatically sell off any excess you receive to the bank.
* New tiles that require these resources to be built. Each round you'll be able to draft some number of these additional tiles to add variety and specializations to the run. Blow holes in mountains and turn them into coal mines, convert coal into speed boosts for your trains, build farms to profit off livestock stores, build warehouses and specialize in maximizing market volatility, and more! With limited drafts it'll be up to the players to come up with their favorite combinations and strategies.
* Tile upgrades and refunds for already placed tiles.
Much of this is already working but I want to make sure to tune the numbers more and deliver a polished feature set. Expect the next update within the next week and thank you so much for playing RailRL!
Files
RailRL
RailRL is an incremental train roguelike made for 7drl.
Status | Released |
Author | BrineShrimp |
Genre | Simulation |
Tags | Seven Day Roguelike Challenge, Idle, Incremental, Roguelike, Roguelite, Trains |
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